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Cat Farinas

Senior 3D Environment&Level Artist
  • 3D Portfolio
  • 3D Materials/Scenes
  • Themed Design Concept Art
  • 2D Work
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UE4 Materials: Shoot To Kill

Here are some materials I created for my senior Thesis, Shoot to Kill! Created using the material editor in Unreal Engine 4, the final product can be seen in my portfolio screenshots or the vimeo video here!: https://vimeo.com/215870233

The first material is a hologram material I created from scratch! Featured on the Wanted Board of West Iron.

The second is a collection of signs I hand painted on a base of existing wood and metal from the level!

The second material is an example of the texture blend and vertex paint abilities for the sandstone and brick used in the buildings in West Iron!

The last is a parallax material put on a bumped up plane to create the illusion of depth while saving polys in the dirt!

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Herringbone Substance Material

A herringbone pattern brick material made 100% in Substance Designer! It's completely procedural, and can be edited to have less or more brick showing as needed.

I drew inspiration from Overwatch's Eichenwalde map and wanted to reflect the brick and grass/moss feel that map has!

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Life Is Strange:True Colors - Outside Main Street

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Life Is Strange: True Colors-Main Street

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Life Is Strange:True Colors-Mine

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Life Is Strange:True Colors-Chen Home

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Shoot To Kill

My Ringling College Thesis project!! A Sci-Fi Western, following the story of Flint and his quest for revenge against the bad that is known as the four armed robot, Big Bad!

Project was made in collaboration with Chelsea Whitmore, but all screenshots are mine!

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Shoot To Kill Trailer!

The trailer for Shoot To Kill!

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Star Wars: The Old Republic- Flashpoint: A Traitor Among the Chiss - Copero Resort

Screenshots of the new resort area for Flashpoint on planet Copero! 
My primary role as an environment artist on SWTOR is to build the world. In this level I was responsible for set dressing, terrain sculpting, vertex painting, lighting, level polish and optimization!

The goal of the resort was to create a space the felt lived in and created a fancy, upscale looking resort while keeping the themes of a tropical getaway. In this post, i included a park area, back alley market area, resort and the first boss fight arena.

All assets were built by other artists over at CGbot! 
Special thanks to my environment team, Carrie Meade, Jason Moulton, Zachary Schlanger, Colin Wagner and the rest of the SWTOR team!

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Star Wars: The Old Republic- Flashpoint: A Traitor Among the Chiss - Ship Hull Assembly and Halls

Screenshots of the some of the tech cave and Ship hull assembly area for Flashpoint on planet Copero! 
My primary role as an environment artist on SWTOR is to build the world. In this level I was responsible for set dressing, terrain sculpting, vertex painting, lighting, level polish and optimization!

The goal of the ship assembly room was to create a giant room that showcases the tech cave's scale and size while having a purpose. The top roof doors open as the player comes in, and ships fly in and out of it onto the play space area!

All assets were built by other artists over at CGbot! 
Special thanks to my environment team, Carrie Meade, Jason Moulton, Zachary Schlanger, Colin Wagner and the rest of the SWTOR team!

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Star Wars: The Old Republic: Listening Post

Here's some screenshots for some of the interiors I worked on for Star Wars: The Old Republic, Abandoned Listening Post! 
My primary role as an environment artist on SWTOR is to build the world. In this level I was responsible for set dressing, terrain sculpting, vertex painting, lighting, level polish and optimization!

All assets were created by artists at CGbot, and the exterior vista was put together by Zaq Schlanger! VFX were made by James Adkins!

Special thanks to my environment team, Carrie Meade, Jason Moulton, Zachary Schlanger, Colin Wagner and the rest of the SWTOR team!

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Star Wars: The Old Republic: Nathema- Ancient Temple

Here's some screenshots for some of the areas I worked on for Star Wars: The Old Republic, Nathema! 
My primary role as an environment artist on SWTOR is to build the world. In this level I was responsible for set dressing, terrain sculpting, vertex painting, lighting, level polish and optimization!

Some leafy plants and mushrooms were modeled and textured by Zaq Schlanger! https://www.artstation.com/artwork/LKE4r 
Dead and Live Trees were modeled and textured by me! 
Catwalk pieces were modeled and textured by Colin Wagner! https://www.artstation.com/polyghan 
All other assets were created by artists at CGbot 
VFX were made by James Adkins and Armando Sepulveda!

Special thanks to my environment team, Carrie Meade, Jason Moulton, Zachary Schlanger, Colin Wagner and the rest of the SWTOR team!

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Back to 3D Materials/Scenes
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UE4 Materials: Shoot To Kill
Cfarinas_HerringboneMaterial_thumb.jpg
2
Herringbone Substance Material
4
Life Is Strange:True Colors - Outside Main Street
4
Life Is Strange: True Colors-Main Street
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Life Is Strange:True Colors-Mine
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Life Is Strange:True Colors-Chen Home
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Shoot To Kill
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Star Wars: The Old Republic- Flashpoint: A Traitor Among the Chiss - Copero Resort
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Star Wars: The Old Republic- Flashpoint: A Traitor Among the Chiss - Ship Hull Assembly and Halls
Cfarinas_listeningPost_02.jpg
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Star Wars: The Old Republic: Listening Post
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Star Wars: The Old Republic: Nathema- Ancient Temple

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